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Xodius Studios Blog Post #5 - Bow Mesh Skeleton Creation

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      Xodius Studios Blog #5 Bow Mesh Skeleton Creation Author:Justin Palmer Published: 03/24/2023 18:30 The Problem:      The main problem this week was getting the bow and arrow system to work in the game using our asset pack. We have 3 bows and 3 arrows we can switch in and out of use.  The main issue was none of the bows have a skeleton.  Therefore animating the bow and arrow to make it be 'drawn back' to fire, was not easily achieved.   This made it very hard to get the animation to work in Unreal and the arrow had no socket to attach to on the bow, so the arrow could be attached to the bow, but it's position couldn't change.  This made the game not very believable for the player and the arrow refused to 'detach from actor' correctly, without a socket on the bow.