AI Adventures #1 - Building Enemy AI in "Forgotten Memories" - By Michael Marquez

Oh, the pain. I have had better days for sure, at the moment I am attempting to get a custom animation sequence to work correctly. I am currently working on the first of many enemy units. The Berserker will have some basic operations, track the player, run around like a good berserker should, and smash the player once he or she is encountered. 

This is by far the simples of enemies so of course I will be deriving all other behaviors off of this guy. 

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