AI Adventures #5 - AI Enemies in C++ and Building up the number of Enemies "Forgotten Memories" - By Michael Marquez
Well, its been tough to say the least. Challenging for sure, its the end of month 2 so here is a show case of what's to come and what has been working so far.
Some of the new enemies are broken but will be fixed soon with the C++ upgrade.
These guys work well enough, but other behaviors are broken somewhere by the blueprints. I fixed it and it breaks every once in a while, and also repeats the death animation for no good reason. Well, that's where the C++ comes in, I will be explicitly working the code, so I'll know exactly what it's doing and when.
There is a bit of work to finish on the C++ side but will have it working by the end of Spring Break! here is some of what I have in code, not comprehensively filled out (yet)but some features are working as intended so far.
There are some classes I did not include as this preview due to the logic being long and would not fit in a screenshot. Some of the more challenging things is reworking the AI Controller and the Perception modules built in to unreal and translating that into working C++ code is extremely difficult. Gotta love it though, our game is slowly forming into what I cannot quite say, but something I hope we can all be proud of at some point. Thanks for listening, and here is one of the broken Dragons I hope to have working by the end of break.
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