We begin the mini boss build adventure with Blueprint's and Blend spaces for our animations.
Getting our meshes and then creating the associated functions to control our mini boss.
We also need to duplicate some boring stuff like socket for the skeleton to use for the hit colliders.
After adding in all the components needed to get this specific skeleton to work for our purposes. Next will be adding the behavior tree with some fire, but that will have to wait, once I complete the build for the Dragon Fire particle effects later today. I will add that to the attack pattern, and we will have a fighting dragon with fire!!
Stay tuned for more updates this week as we get some more of the story outline, Ill drop a few hints with my next post.
Author: Michael Marquez
Posted: 3/4/2023
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