Xodius Studios Blog #4 Pause Menu UI and Inventory Update

 


Xodius Studios Blog #4
Pause Menu UI and Inventory Update

Author: Kanitha Charoenpanich
Published: 03/11/2023 17:56

The Problem:

     This week I worked on the pause menu UI and another Inventory update. I have taken inspiration from The Legend of Zelda: Breath of the Wild. For the inventory, I have implemented different tabs/sections for other items. For example, consumables, swords, bows, etc. This weekend I plan to implement a equip, drop, and cancel button as shown in the picture. The UI setup is very similar to Photo 2. The video shows the inventory and pause menu updates. In the pause menu, I made it where you are able to go to the systems menu and the inventory menu. The player is able to use tabs like Zelda to switch between the menus.

Inventory Inspiration - Photo 2




Problem Solution:

    The only issue I have so far is that I have to fix the left and right button logic in the pause menu. The inventory is not done yet. I have to work on getting item photos and base slots put into the inventory menu. I also have to work with the other members this week to set up the item data tables to work correctly with the base item I created and the inventory system. But other than that I just need to work on more of the UI for the player such as the health and mana.

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