Xodius Studios Blog #5 Player HUD, Larger Level Design, Item
Xodius Studios Blog #5
Player HUD, Larger Level Design, Item
Author: Kanitha Charoenpanich
Published: 03/16/2023 16:29
The Problem:
This week I worked on the Player HUD, the level design, and the items. The player HUD has bugs at the moment. The health is not decreasing properly, and there is a disconnect between the player and the enemy which needs to be looked at. There is also the issue of the double health and mana bar. I needed to remove the previous health and mana bar that was attached to the player. The level is temporary, I connected two dungeon levels together with the main boss arena. The issue with the levels is that everything is loaded together which will slow the game down. I created a base item that worked with my inventory, this week I taught one of the other group members how to set up the data table and create more items. There is no issue with the items.
In-Game HUD and Item - Photo 5
Problem Solution:
The solution that I have come up with for the level is to break up the different rooms into their own levels. The sublevels of the main world need level streaming so the levels don't all load at once and slow down the game. For the solution for the HUD, I need to communicate with two of my team members about how to connect the player and enemy take damage functions. I also need to remove the extra UI bars that are floating above the player. The solution I have for that is to delete the extra widget that was added in the previous build. There are no issues with the items at this time.
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