Designing the Levels in "Forgotten Memories"

 Name: Jared Barker

Date: April 12, 2023

Time: 9:25 PM EST

Designing the Levels in "Forgotten Memories"



The Problem:
The problem with the level designing for the rest of the levels testing it. So what happened was that I was trying to add the character into the level after I made the bounds for lighting and nav-mesh. I tried to test it and it crashes the program. On the crash log, it said that it has an "ACESS VIOLATION" to my player. This can bring progress to a halt because not only will it be difficult to test the level, but it'll be extremely difficult to fix if not dealt with.




The Solution:
After testing the code and doing some deductions for the player character, I manage to figure out why it was doing that. So in the player's details, it has an auto possess. If the player chooses player 0 in that option and gets rid of the player start, the level plays perfectly. I got rid of the player start because when the player starts and the auto possesses it both in the level, it overlaps each other, thus causing that crash. So for it to play, we must use the player character only and set its auto-possess. 

We are currently implementing the level streaming for the levels for the rest of the week since some of them cause crashes since they are too big for memory.

(auto possess)







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