Xodius Studios Blog #7 Arrows to Inventory Integration, Action Menu, Inventory and Pause Menu Button Updates, Victory and Death Screen UI Updates, Shop Finished

 

Xodius Studios Blog #7 

Arrows to Inventory Integration, Action Menu, Inventory and Pause Menu Button Updates, Victory and Death Screen UI Updates, Shop Finished

Author: Kanitha Charoenpanich
Published: 04/13/2023 20:46

The Problem:

      The issue for this week is that I was unable to fix a widget binding issue on the action menu. The action menu is almost done but this issue is causing it to not create on click. The arrows had not been decrementing correctly. The arrows did not update correctly on the counter or the inventory menu. I added hover and pressed sounds on the inventory and pause menu buttons. I also added colors to these buttons to show the player which button they are on. I also updated the victory and death screens for this build. The shop is also complete now. The shop works with the inventory correctly now, each item pops up in the correct inventory tab.

Victory Screen UI - Photo 1

Death Screen UI - Photo 2


Action Menu - Photo 3

Problem Solution:

   I still haven't figured out the binding issue on the vertical box widget for the action menu. The arrows and inventory are working correctly now with the shop as well. When you use one arrow it decrements correctly with the inventory as well. I did some of this in blueprints and in C++.
Removing Item from Inventory c++ - Photo 4

Player BP Removing item quantity when a player shoots arrow - Photo 5


Updating the number of arrows on the UI - Photo 6

I have to update how we load in the victory and death UI. The pause and inventory menu buttons have different colors when hovered and pressed to show the player they hover or pressed a certain button. I also changed the item slot to have a hover and pressed color. 

Item Slot -Photo 7

Inventory Buttons - Photo 8

Pause Menu Button - Photo 9

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