Fixing the Block Puzzle in "Forgotten Memories"

 Name: Jared Barker

Date: May 2nd, 2023

Time: 9:02 PM EST

Fixing the Block Puzzle in "Forgotten Memories"

The Problem:
So the original method of the block puzzle is that when the player solves the puzzle by pushing it to the button, it'll open the boss door for the player to access. The problem with that is the Level Streaming. I say this because whenever the puzzle is solved and the door is open in the other level, the player will fall off the floor due to the level streaming volume and unloads the current level. This can be a major problem for debugging purposes, but it can also make the player stressed knowing that they have fallen out of bounds beyond their will.


The Solution:
After some debugging and testing, I decided to have the item spawn when the player solved the block puzzle. The solution I found to make that possible is that I had to rewire the casting to the spawn item blueprint instead of the door blueprint. After that, I change the variable to have it as an array of actors so it can call the spawn item actor in the level. The nodes are in a while loop that set the target's view in the input of the break and then delays the set target view back to the player when completed. So now, the item spawner and the block puzzle can be on the same level without having the level streaming volumes out of bounds. 





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