Polishing the main level geometry in "Forgotten Memories"

 Name: Jared Barker

Date: May 9th, 2023

Time: 11:51 PM EST

Polishing the main level geometry in "Forgotten Memories"

The Problem:
The major problem was the level of streaming volume. So what happened was that whenever the camera is out of the level streaming volume, the level disappears and makes the player fall. This can be annoying because not only will the player be out of bounds, but they will be disappointed with how much they have clipped out of the level. It's not a critical bug, but it can be a big one if not dealt with as soon as possible.


The Solution:
There was only one solution that works when debugging the levels. That solution was resizing the level streaming volumes and adjusting their location. It's not a big solution, but it manages to be a huge save in the long run. With that being said that there weren't any additional volumes added for processing power purposes, and the volumes only occurred in specific levels in F1-NEW (persistent). All in all, it's a simple fix that can make a big difference. 

I'll continue to polish the main level's geometry more while checking for bugs, but this was a minor bug that I wanted to address.


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