Xodius Studios Blog #11 - Breakable Pots! - By Justin Palmer
Xodius Studios Blog #11
Breakable Pots!
The Problem:
The
main problem this week was making the game more enjoyable for the destructive players. I wanted to make the pots breakable so the player can destroy them and relieve some stress and frustration. The issue begins when the developer wants to split up a static mesh. If you make a physics asset on import, the physics body is the entire body of the item, and therefore the structure is intact if you try to remove triangles/faces from the mesh.
Problem Solution:
After doing some research a plugin called 'Apex Destruction' was found. (Settings -> Plugins -> Apex Destruction). This plugin turns a static mesh into multiple static meshes when hit. By configuring the settings the pot now LOSES it's 'rigid sphere body' and turns into multiple parts, just like a broken pot! This helps make the game feel more realistic to the player and helps relieve some of their stress from the day.
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