Xodius Studios Blog #5 Notification Pop Up, Intro-Level Design, Menu Indicator, Pause Menu UI Bug, and Interaction Bug
Xodius Studios Blog #5 Notification Pop Up, Intro-Level Design, Menu Indicator, Pause Menu UI Bug, and Interaction Bug Author: Kanitha Charoenpanich Published: 03/22/2023 23:06 The Problem: This week I completed the notification pop up which took me the longest. I had to create the animations for the notification. I also had to create the widget for the notification pop-up. I implemented the notification pop-up in c++. For the implementation I translated blueprints into c++, there were complications in the translation which caused a bunch of issues. I had a lot of complications with the notification pop-up. There were include, widget binding, and unreal errors that made no sense. The into-level design did not have any issues, I was just adding enemies and potions to the level. The menu indicator had some problems but was not that major. The pause menu bug was a simple fix but I decided to scrap all the temporary blueprints and remake it in c++. The...